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	<title>Comments on: D3D10 + Deferred Shading = MSAA!</title>
	<atom:link href="http://drilian.com/2007/08/30/d3d10-deferred-shading-msaa/feed/" rel="self" type="application/rss+xml" />
	<link>http://drilian.com/2007/08/30/d3d10-deferred-shading-msaa/</link>
	<description>Infrequently-updated ramblings about game development projects, ideas, and techniques</description>
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		<title>By: Jack Craft</title>
		<link>http://drilian.com/2007/08/30/d3d10-deferred-shading-msaa/comment-page-1/#comment-128</link>
		<dc:creator>Jack Craft</dc:creator>
		<pubDate>Tue, 18 May 2010 04:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=114#comment-128</guid>
		<description>Hi,

Great work! Please keep posting!!

Could you please share full source code of your example.. There is a missing file in the project. CountPtr.h. We are not able to compile.

Best!
Jack</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Great work! Please keep posting!!</p>
<p>Could you please share full source code of your example.. There is a missing file in the project. CountPtr.h. We are not able to compile.</p>
<p>Best!<br />
Jack</p>
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		<title>By: clb</title>
		<link>http://drilian.com/2007/08/30/d3d10-deferred-shading-msaa/comment-page-1/#comment-66</link>
		<dc:creator>clb</dc:creator>
		<pubDate>Sun, 07 Jun 2009 14:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=114#comment-66</guid>
		<description>Argh, it so makes me jealous to read on how cool deferred shading is when I just recently implemented a shiny new version of my traditional forward pass renderer, which I find still doesn&#039;t scale enough..

Keep the posts up, they&#039;re fun to read!</description>
		<content:encoded><![CDATA[<p>Argh, it so makes me jealous to read on how cool deferred shading is when I just recently implemented a shiny new version of my traditional forward pass renderer, which I find still doesn&#8217;t scale enough..</p>
<p>Keep the posts up, they&#8217;re fun to read!</p>
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