This’ll be a short update. I came up with a better pavement texture, and, while trying for the stones, came up with a nice method of star generation, so I refined that as well. Hooray for happy accidents!
The stars one really looks best zoomed in (the thumbnail looks kinda lame), but I like them both!
All 100% pixel-shader generated. Both of these use pure improved perlin noise modifications to generate their look…no custom patterns like the brick and tile textures from earlier.
If you want to play around with the generator, the binary, code, and shaders are in a zip in the previous post. Have at it and let me know if you make anything awesome!