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	<title>Comments on: Jpeg Buoys Amidst a Sea of Text</title>
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		<title>By: Drilian</title>
		<link>http://drilian.com/2007/10/27/jpeg-buoys-amidst-a-sea-of-text/comment-page-1/#comment-94</link>
		<dc:creator>Drilian</dc:creator>
		<pubDate>Fri, 18 Sep 2009 16:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=130#comment-94</guid>
		<description>As a matter of fact, yes - all of the textures in the &lt;a href=&quot;http://drilian.com/2009/04/09/yet-another-super-quick-update/&quot; rel=&quot;nofollow&quot;&gt;game I&#039;m working on right now&lt;/a&gt; are procedural.

You can generate them on the CPU into an array and then use Texture.SetData to copy them into video memory, or you can generate them using the GPU, rendering them to a RenderTarget (which is what I do).</description>
		<content:encoded><![CDATA[<p>As a matter of fact, yes &#8211; all of the textures in the <a href="http://drilian.com/2009/04/09/yet-another-super-quick-update/" rel="nofollow">game I&#8217;m working on right now</a> are procedural.</p>
<p>You can generate them on the CPU into an array and then use Texture.SetData to copy them into video memory, or you can generate them using the GPU, rendering them to a RenderTarget (which is what I do).</p>
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		<title>By: Paulo Brito</title>
		<link>http://drilian.com/2007/10/27/jpeg-buoys-amidst-a-sea-of-text/comment-page-1/#comment-93</link>
		<dc:creator>Paulo Brito</dc:creator>
		<pubDate>Fri, 18 Sep 2009 09:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=130#comment-93</guid>
		<description>I would like to know if you have passed this procedural textures ( I m interested in cellulerB ) to XNA 3.1? It is possible to do that? I was viewing your code, and I m trying to run it ( need to install directx SDK) can I work with DirectX SDK august 2009?

The reason I want to play with procedural textures is because I need for a project related to multitouch table.

Thanks

Paulo Brito</description>
		<content:encoded><![CDATA[<p>I would like to know if you have passed this procedural textures ( I m interested in cellulerB ) to XNA 3.1? It is possible to do that? I was viewing your code, and I m trying to run it ( need to install directx SDK) can I work with DirectX SDK august 2009?</p>
<p>The reason I want to play with procedural textures is because I need for a project related to multitouch table.</p>
<p>Thanks</p>
<p>Paulo Brito</p>
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