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	<title>Comments on: Networking Is Hard (Part 3)</title>
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	<link>http://drilian.com/2009/06/03/networking-is-hard-part-3/</link>
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		<title>By: Drilian</title>
		<link>http://drilian.com/2009/06/03/networking-is-hard-part-3/comment-page-1/#comment-121</link>
		<dc:creator>Drilian</dc:creator>
		<pubDate>Fri, 12 Feb 2010 05:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=421#comment-121</guid>
		<description>I don&#039;t, unfortunately, make it back to Indianapolis very often.  Usually just near the holidays, unfortunately.  It&#039;s somewhat expensive to get there from the Seattle area...</description>
		<content:encoded><![CDATA[<p>I don&#8217;t, unfortunately, make it back to Indianapolis very often.  Usually just near the holidays, unfortunately.  It&#8217;s somewhat expensive to get there from the Seattle area&#8230;</p>
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		<title>By: Chris Allen</title>
		<link>http://drilian.com/2009/06/03/networking-is-hard-part-3/comment-page-1/#comment-120</link>
		<dc:creator>Chris Allen</dc:creator>
		<pubDate>Thu, 11 Feb 2010 20:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=421#comment-120</guid>
		<description>Josh, that was an incredibly helpful piece of info!  I have never tried to make a netted game before, so I&#039;ll want to bear these tricks in mind.

BTW, do you go to Indy NDA often?  There&#039;s an XNA multi-platform game development special going on at 11-Feb-10.</description>
		<content:encoded><![CDATA[<p>Josh, that was an incredibly helpful piece of info!  I have never tried to make a netted game before, so I&#8217;ll want to bear these tricks in mind.</p>
<p>BTW, do you go to Indy NDA often?  There&#8217;s an XNA multi-platform game development special going on at 11-Feb-10.</p>
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