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	<title>Drilian's House of Game Development &#187; gaming</title>
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	<link>http://drilian.com</link>
	<description>Infrequently-updated ramblings about game development projects, ideas, and techniques</description>
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		<title>Missile(?) Command</title>
		<link>http://drilian.com/2007/07/08/missile-command/</link>
		<comments>http://drilian.com/2007/07/08/missile-command/#comments</comments>
		<pubDate>Sun, 08 Jul 2007 21:38:18 +0000</pubDate>
		<dc:creator>Drilian</dc:creator>
				<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://drilian.com/?p=83</guid>
		<description><![CDATA[I&#8217;ve been playing Missile Command on XBLA. One thing bothers me, though: Where ARE the missiles? The enemies are like these fireball things. When I shoot, I shoot these weird lightning bolts. How can it be &#8220;Missile Command&#8221; without any actual missiles? Personally, the lightning is stupid &#8211; in the original, the missiles launched at [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been playing Missile Command on XBLA.</p>
<p>One thing bothers me, though:</p>
<p>Where ARE the missiles?</p>
<p>The enemies are like these fireball things.<br />
When I shoot, I shoot these weird lightning bolts.</p>
<p>How can it be &#8220;Missile Command&#8221; without any actual missiles?</p>
<p>Personally, the lightning is stupid &#8211; in the original, the missiles launched at a certain speed, and you could get a really good feel for how fast they were getting to where they needed to go. In the new version, the lighting charges, sure, but you can&#8217;t see how close it is to actually going off. I think that&#8217;s a step BACK from the original&#8217;s gameplay.</p>
<p>Oh well, I&#8217;m still playing it. <img src='http://drilian.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>PS &#8211; I hate the smart bombs.</p>
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