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	<title>Comments for Drilian's House of Game Development</title>
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	<link>http://drilian.com</link>
	<description>Infrequently-updated ramblings about game development projects, ideas, and techniques</description>
	<lastBuildDate>Wed, 03 Mar 2010 20:32:21 +0000</lastBuildDate>
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		<title>Comment on Level 2 Boss-In-Progress by Drilian</title>
		<link>http://drilian.com/2010/01/13/level-2-boss-in-progress/comment-page-1/#comment-124</link>
		<dc:creator>Drilian</dc:creator>
		<pubDate>Wed, 03 Mar 2010 20:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=483#comment-124</guid>
		<description>Thanks :)  I&#039;m way behind on blog posts, there&#039;s been a lot of progress since this.  Hopefully I&#039;ll have some more written this week!</description>
		<content:encoded><![CDATA[<p>Thanks <img src='http://drilian.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I&#8217;m way behind on blog posts, there&#8217;s been a lot of progress since this.  Hopefully I&#8217;ll have some more written this week!</p>
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		<title>Comment on Level 2 Boss-In-Progress by n00body</title>
		<link>http://drilian.com/2010/01/13/level-2-boss-in-progress/comment-page-1/#comment-123</link>
		<dc:creator>n00body</dc:creator>
		<pubDate>Wed, 03 Mar 2010 20:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=483#comment-123</guid>
		<description>I like how your game is shaping up. I definitely enjoy the form and overall look of the enemy units. ;)</description>
		<content:encoded><![CDATA[<p>I like how your game is shaping up. I definitely enjoy the form and overall look of the enemy units. <img src='http://drilian.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Networking Is Hard (Part 3) by Drilian</title>
		<link>http://drilian.com/2009/06/03/networking-is-hard-part-3/comment-page-1/#comment-121</link>
		<dc:creator>Drilian</dc:creator>
		<pubDate>Fri, 12 Feb 2010 05:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=421#comment-121</guid>
		<description>I don&#039;t, unfortunately, make it back to Indianapolis very often.  Usually just near the holidays, unfortunately.  It&#039;s somewhat expensive to get there from the Seattle area...</description>
		<content:encoded><![CDATA[<p>I don&#8217;t, unfortunately, make it back to Indianapolis very often.  Usually just near the holidays, unfortunately.  It&#8217;s somewhat expensive to get there from the Seattle area&#8230;</p>
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		<title>Comment on Networking Is Hard (Part 3) by Chris Allen</title>
		<link>http://drilian.com/2009/06/03/networking-is-hard-part-3/comment-page-1/#comment-120</link>
		<dc:creator>Chris Allen</dc:creator>
		<pubDate>Thu, 11 Feb 2010 20:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=421#comment-120</guid>
		<description>Josh, that was an incredibly helpful piece of info!  I have never tried to make a netted game before, so I&#039;ll want to bear these tricks in mind.

BTW, do you go to Indy NDA often?  There&#039;s an XNA multi-platform game development special going on at 11-Feb-10.</description>
		<content:encoded><![CDATA[<p>Josh, that was an incredibly helpful piece of info!  I have never tried to make a netted game before, so I&#8217;ll want to bear these tricks in mind.</p>
<p>BTW, do you go to Indy NDA often?  There&#8217;s an XNA multi-platform game development special going on at 11-Feb-10.</p>
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		<title>Comment on Level 1 Boss Update by Scott Yost</title>
		<link>http://drilian.com/2010/01/11/level-1-boss-update/comment-page-1/#comment-102</link>
		<dc:creator>Scott Yost</dc:creator>
		<pubDate>Wed, 13 Jan 2010 01:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=472#comment-102</guid>
		<description>ship it</description>
		<content:encoded><![CDATA[<p>ship it</p>
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		<title>Comment on Lightning Bolts by Drilian&#8217;s House of Game Development &#187; Blog Archive &#187; Update For The Past N Months</title>
		<link>http://drilian.com/2009/02/25/lightning-bolts/comment-page-1/#comment-99</link>
		<dc:creator>Drilian&#8217;s House of Game Development &#187; Blog Archive &#187; Update For The Past N Months</dc:creator>
		<pubDate>Wed, 06 Jan 2010 03:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=281#comment-99</guid>
		<description>[...] Also, I decided that the Level 1 background (in the first two images in this post) was hideously bland (if such a thing is possible), so I decided to redo it as flying over a red desert canyon (incidentally, the walls of the canyon are generated using the same basic divide-and-offset algorithm as my lightning bolt generator): [...]</description>
		<content:encoded><![CDATA[<p>[...] Also, I decided that the Level 1 background (in the first two images in this post) was hideously bland (if such a thing is possible), so I decided to redo it as flying over a red desert canyon (incidentally, the walls of the canyon are generated using the same basic divide-and-offset algorithm as my lightning bolt generator): [...]</p>
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		<title>Comment on Lightning Bolts by Drilian</title>
		<link>http://drilian.com/2009/02/25/lightning-bolts/comment-page-1/#comment-97</link>
		<dc:creator>Drilian</dc:creator>
		<pubDate>Mon, 12 Oct 2009 22:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=281#comment-97</guid>
		<description>Thanks :)   I&#039;m just using FRAPS for capture, works great for my purposes!</description>
		<content:encoded><![CDATA[<p>Thanks <img src='http://drilian.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />    I&#8217;m just using FRAPS for capture, works great for my purposes!</p>
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		<title>Comment on Lightning Bolts by mi-ku</title>
		<link>http://drilian.com/2009/02/25/lightning-bolts/comment-page-1/#comment-96</link>
		<dc:creator>mi-ku</dc:creator>
		<pubDate>Mon, 12 Oct 2009 13:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=281#comment-96</guid>
		<description>You achieve really good results, thanks for sharing this simple and great idea :)

Btw. what software are You using for movie capture?</description>
		<content:encoded><![CDATA[<p>You achieve really good results, thanks for sharing this simple and great idea <img src='http://drilian.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Btw. what software are You using for movie capture?</p>
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		<title>Comment on Jpeg Buoys Amidst a Sea of Text by Drilian</title>
		<link>http://drilian.com/2007/10/27/jpeg-buoys-amidst-a-sea-of-text/comment-page-1/#comment-94</link>
		<dc:creator>Drilian</dc:creator>
		<pubDate>Fri, 18 Sep 2009 16:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=130#comment-94</guid>
		<description>As a matter of fact, yes - all of the textures in the &lt;a href=&quot;http://drilian.com/2009/04/09/yet-another-super-quick-update/&quot; rel=&quot;nofollow&quot;&gt;game I&#039;m working on right now&lt;/a&gt; are procedural.

You can generate them on the CPU into an array and then use Texture.SetData to copy them into video memory, or you can generate them using the GPU, rendering them to a RenderTarget (which is what I do).</description>
		<content:encoded><![CDATA[<p>As a matter of fact, yes &#8211; all of the textures in the <a href="http://drilian.com/2009/04/09/yet-another-super-quick-update/" rel="nofollow">game I&#8217;m working on right now</a> are procedural.</p>
<p>You can generate them on the CPU into an array and then use Texture.SetData to copy them into video memory, or you can generate them using the GPU, rendering them to a RenderTarget (which is what I do).</p>
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		<title>Comment on Jpeg Buoys Amidst a Sea of Text by Paulo Brito</title>
		<link>http://drilian.com/2007/10/27/jpeg-buoys-amidst-a-sea-of-text/comment-page-1/#comment-93</link>
		<dc:creator>Paulo Brito</dc:creator>
		<pubDate>Fri, 18 Sep 2009 09:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://drilian.com/?p=130#comment-93</guid>
		<description>I would like to know if you have passed this procedural textures ( I m interested in cellulerB ) to XNA 3.1? It is possible to do that? I was viewing your code, and I m trying to run it ( need to install directx SDK) can I work with DirectX SDK august 2009?

The reason I want to play with procedural textures is because I need for a project related to multitouch table.

Thanks

Paulo Brito</description>
		<content:encoded><![CDATA[<p>I would like to know if you have passed this procedural textures ( I m interested in cellulerB ) to XNA 3.1? It is possible to do that? I was viewing your code, and I m trying to run it ( need to install directx SDK) can I work with DirectX SDK august 2009?</p>
<p>The reason I want to play with procedural textures is because I need for a project related to multitouch table.</p>
<p>Thanks</p>
<p>Paulo Brito</p>
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