Just another quick update to show off a pair of videos of the in-progress level 2 boss.
First, note that the textures that I have on there currently are horrible, and I know this. It’s okay.
The first video was simply to test the independent motion of the various moving parts of the boss:
aaaaand the second shows off the missile-launching capabilities of the rear hatches (complete with brand-new missile effects and embarassing flights into the direct path of the missiles!):
That’s all for now!
2 thoughts on “Level 2 Boss-In-Progress”
I like how your game is shaping up. I definitely enjoy the form and overall look of the enemy units. 😉
Thanks 🙂 I’m way behind on blog posts, there’s been a lot of progress since this. Hopefully I’ll have some more written this week!