Categories art (11) blog (1) c# (1) c++ (1) collision detection (2) d3d10 (1) d3d9 (1) deferred shading (1) design (3) development (19) drilnes (2) floating point (4) graphics (2) light pre-pass render (1) mop of destiny (15) music (5) networking (3) personal (3) procedural textures (8) procyon (22) programming (5) programming languages (1) protecting coders from ourselves (1) xna (3) Posts by Category art 2009-03-25 Another Procyon Update 2009-03-19 Procyon Project Update 2008-03-05 Mork Calling Drilian, Come in, Drilian 2007-01-04 Historeez 2006-11-24 Scripting 2006-11-20 The Clocktower 2006-11-19 Shadow Realm 2006-11-18 Lava Is Not My Favorite 2006-11-18 Caves and Stuff 2006-11-17 Ruins! Blocks! Ruins Made From Blocks! 2006-11-16 Look Behind You! blog 2024-12-29 Wordpress No More c# 2009-03-02 .NET Reflection and State Machines c++ 2025-01-10 Protecting Coders From Ourselves: Min, Max, Lerp, and Clamp collision detection 2009-02-05 Collision Detection Performance (Volume 2) 2008-12-22 Collision Detection Performance (Volume 1) d3d10 2007-08-30 D3D10 + Deferred Shading = MSAA! d3d9 2008-11-24 Understanding Half-Pixel and Half-Texel Offsets deferred shading 2007-08-30 D3D10 + Deferred Shading = MSAA! design 2009-03-25 Another Procyon Update 2009-03-19 Procyon Project Update 2008-05-20 HUDson Hawk (The King of Terrible Puns Returns!) development 2023-01-10 Floating Point Numbers and Rounding 2008-03-16 Progress: Like Regress, Only Forward! 2007-08-16 The Topics Grew In Fields 2007-08-11 No Cows In the Cube Farm 2007-08-10 Chairless in Seattle 2007-08-07 OMG WAI NO CHAIRS 2007-08-01 Do Androids Dream of Electric Chairs? 2007-07-16 80s Chair Band 2007-01-04 Historeez 2006-11-28 Finishing Touches 2006-11-24 Scripting 2006-11-22 Most Important Line of Dialog in the Game 2006-11-20 The Clocktower 2006-11-19 Shadow Realm 2006-11-18 Lava Is Not My Favorite 2006-11-18 Caves and Stuff 2006-11-17 Ruins! Blocks! Ruins Made From Blocks! 2006-11-16 Look Behind You! 2006-11-15 Trial By Fire. drilnes 2008-02-11 One Year Later 2008-02-05 DrilNES - This Space Intentionally Left AWESOME floating point 2025-01-02 Emulating the FMAdd Instruction, Part 2: 64-bit Floats 2024-12-31 Emulating the FMAdd Instruction, Part 1: 32-bit Floats 2024-12-30 C++17-Style Hex Floats (And How To Parse Them) 2023-01-10 Floating Point Numbers and Rounding graphics 2009-02-25 Lightning Bolts 2008-04-04 Scrollathon 2008 light pre-pass render 2008-03-28 One Pass, Two Pass, Red Pass, Blue Pass mop of destiny 2008-02-11 One Year Later 2007-01-17 Woo! 2007-01-04 Historeez 2006-11-29 It's Aliiive! ALLIIIIIVVEEE! 2006-11-28 Finishing Touches 2006-11-24 Scripting 2006-11-22 Most Important Line of Dialog in the Game 2006-11-20 The Clocktower 2006-11-19 Shadow Realm 2006-11-18 Lava Is Not My Favorite 2006-11-18 Caves and Stuff 2006-11-17 Ruins! Blocks! Ruins Made From Blocks! 2006-11-16 Look Behind You! 2006-11-15 Trial By Fire. 2006-11-13 Concept of Destiny music 2009-04-09 Yet Another Super-Quick Update 2007-08-16 The Topics Grew In Fields 2007-01-04 Historeez 2006-11-28 Finishing Touches 2006-11-15 Trial By Fire. networking 2009-06-03 Networking Is Hard (Part 3) 2009-05-30 Networking Is Hard (Part 2) 2009-05-29 Networking Is Hard (Part 1) personal 2024-12-29 Wordpress No More 2008-02-11 One Year Later 2007-12-30 Seriously, I Was Bored procedural textures 2008-03-05 Mork Calling Drilian, Come in, Drilian 2007-11-04 Slow Progress Is Still Progress 2007-10-27 Jpeg Buoys Amidst a Sea of Text 2007-10-24 Short Skirt, Long Jacket 2007-10-23 The Big Procedural Easy 2007-10-21 Sometimes They Come Back 2007-10-19 More Textures! 2007-10-17 Procedural Terseness procyon 2014-01-11 Procyon is Greenlit! 2013-08-25 Procyon is released! 2013-01-05 The Procyon Update Post 2011-09-10 Oh Hey, There's A Blog Here 2010-07-22 Ridiculously Sparse Update For A Relatively-Unloved Blog 2010-01-13 Level 2 Boss-In-Progress 2010-01-05 Update For The Past N Months 2009-06-03 Networking Is Hard (Part 3) 2009-05-30 Networking Is Hard (Part 2) 2009-05-29 Networking Is Hard (Part 1) 2009-04-09 Yet Another Super-Quick Update 2009-03-25 Another Procyon Update 2009-03-19 Procyon Project Update 2009-03-02 .NET Reflection and State Machines 2009-02-25 Lightning Bolts 2008-12-22 Collision Detection Performance (Volume 1) 2008-05-20 HUDson Hawk (The King of Terrible Puns Returns!) 2008-04-04 Scrollathon 2008 2008-03-28 One Pass, Two Pass, Red Pass, Blue Pass 2008-03-16 Progress: Like Regress, Only Forward! 2008-03-05 Mork Calling Drilian, Come in, Drilian 2007-08-16 The Topics Grew In Fields programming 2025-01-10 Protecting Coders From Ourselves: Min, Max, Lerp, and Clamp 2025-01-03 Parser Stuff: Strings 2025-01-02 Emulating the FMAdd Instruction, Part 2: 64-bit Floats 2024-12-31 Emulating the FMAdd Instruction, Part 1: 32-bit Floats 2024-12-30 C++17-Style Hex Floats (And How To Parse Them) programming languages 2025-01-03 Parser Stuff: Strings protecting coders from ourselves 2025-01-10 Protecting Coders From Ourselves: Min, Max, Lerp, and Clamp xna 2009-06-03 Networking Is Hard (Part 3) 2008-12-22 Collision Detection Performance (Volume 1) 2008-11-24 Understanding Half-Pixel and Half-Texel Offsets