Cube Farm is coming along nicely – half of the gameplay is done.
In the game, for every turn, you place one card, and fill one cubicle (if possible). I have the card-placing portion done.
It involves filling in holes that are too small for a card to fit in as walkable floor space (for the purposes of determining if workers can reach the elevator). Any hole that has room for a card must remain open.
So now there’s a hand of cards to choose from, and you can select one and place it in a legal spot. Also done (though not visible), the code to determine which areas can reach the elevator and to determine how many points a given cubicle is worth is also in. Next up: worker placement!
More to do, more to do!