Posts tagged “personal”
I’ve ported the blog off of Wordpress onto a static site generator (Specifically, 11ty/Eleventy). I have a bit more control over the format here, and it’s easier for me to write pages (Wordpress was fighting me on all sorts of formatting which I can just do now).
What this means is I can finally start copying over the rest of my posts that were on (the now-defunct, sadly) cohost.org (rest easy, little eggbug).
Likely there are things on the new site that aren’t set up correctly yet, so if you happen to notice anything, find me on Bluesky or Mastodon and let me know!
And now, for fun, here’s a pic I took in November at Arches National Park:
It’s done! Finally, after over a year since its completion, Mop of Destiny gets its own webpage!
I had a really difficult time trying to figure out what the webpage should even look like, so I just kept putting it off, until last night when I was almost asleep, I had that “eureka!” moment immediately before dozing off. Luckily, I remembered my idea in the morning!
Also DrilNES 1.10 is released. I fixed up a few very minor emulation issues, added support for all of the 6502’s “undocumented” opcodes (i.e. the opcodes that just happen to work even though they’re really not supposed to), and modified the display a bit.
Now you can even make it look like a crappy old TV, if you choose! For, uh…nostalgia’s sake.
Enjoy!
No real dev updates. I’m still working on the behind-the scenes stuff. I got a bit bogged down with the asset management – turns out, handling on-the-fly asset streaming on the 360 using XNA is a tricky proposition, due to the garbage collection (which triggers every megabyte or so of allocation, grinding everything to a halt if your heap is too complex) and the XNA content management system (you can’t dynamically unload any given individual component – it’s all or nothing).
Because it’s been rather frustrating, I didn’t feel like coding tonight.
Instead, I did some image editing based on a dumb idea I had.
That’s all.