JoshJers' Ramblings

Infrequently-updated blog about software development, game development, and music

Trial By Fire.

15 days left. The gameplay is done and in “test” (a bunch of friends are playing through it). Thus, I had that terrifying moment where you send out your creation to the world and hope that it works.

…then someone reports that there’s a serious bug which you quickly fix.

That’s how it goes.

And now, TO THE WAYBACK MACHINE!

Concept of Destiny

So, the Four Elements V contest was announced in June. The rules are simple: Create a game, include the four elements:

  • Europe
  • Emblem
  • Economy
  • Emotion

Have it done by November 30th.

That said, I thought “well, those elements sound hard, screw that.” And I went along my merry way. Sometimes after that, I moved cross country and started a new job. But I had been watching the forums, and I noticed a few things:

Everyone seemed to go “I can do that! I’m making a…” followed either by “RPG” or “Strategy/Simulation game.” I began to think about what I could do that would be DIFFERENT from anything else in the competiton. It took a week or so before I came up with an idea, but I did:

Mop of Destiny: Lead the Palace of Westminster’s Caretaker, Jack Scroggins, on an epic battle against the advancing armies of The Shadow. It’s essentially a 2D action/platformer, along the lines of the original Castlevania games.