Categories art (11) blog (1) c# (1) collision detection (2) d3d10 (1) d3d9 (1) deferred shading (1) design (3) development (19) drilnes (2) floating point (4) graphics (2) light pre-pass render (1) mop of destiny (15) music (5) networking (3) personal (3) procedural textures (8) procyon (22) programming (3) xna (3) Posts by Category art 2009-03-25 Another Procyon Update 2009-03-19 Procyon Project Update 2008-03-05 Mork Calling Drilian, Come in, Drilian 2007-01-04 Historeez 2006-11-24 Scripting 2006-11-20 The Clocktower 2006-11-19 Shadow Realm 2006-11-18 Lava Is Not My Favorite 2006-11-18 Caves and Stuff 2006-11-17 Ruins! Blocks! Ruins Made From Blocks! 2006-11-16 Look Behind You! blog 2024-12-29 Wordpress No More c# 2009-03-02 .NET Reflection and State Machines collision detection 2009-02-05 Collision Detection Performance (Volume 2) 2008-12-22 Collision Detection Performance (Volume 1) d3d10 2007-08-30 D3D10 + Deferred Shading = MSAA! d3d9 2008-11-24 Understanding Half-Pixel and Half-Texel Offsets deferred shading 2007-08-30 D3D10 + Deferred Shading = MSAA! design 2009-03-25 Another Procyon Update 2009-03-19 Procyon Project Update 2008-05-20 HUDson Hawk (The King of Terrible Puns Returns!) development 2023-01-10 Floating Point Numbers and Rounding 2008-03-16 Progress: Like Regress, Only Forward! 2007-08-16 The Topics Grew In Fields 2007-08-11 No Cows In the Cube Farm 2007-08-10 Chairless in Seattle 2007-08-07 OMG WAI NO CHAIRS 2007-08-01 Do Androids Dream of Electric Chairs? 2007-07-16 80s Chair Band 2007-01-04 Historeez 2006-11-28 Finishing Touches 2006-11-24 Scripting 2006-11-22 Most Important Line of Dialog in the Game 2006-11-20 The Clocktower 2006-11-19 Shadow Realm 2006-11-18 Lava Is Not My Favorite 2006-11-18 Caves and Stuff 2006-11-17 Ruins! Blocks! Ruins Made From Blocks! 2006-11-16 Look Behind You! 2006-11-15 Trial By Fire. drilnes 2008-02-11 One Year Later 2008-02-05 DrilNES - This Space Intentionally Left AWESOME floating point 2025-01-02 Emulating the FMAdd Instruction, Part 2: 64-bit Floats 2024-12-31 Emulating the FMAdd Instruction, Part 1: 32-bit Floats 2024-12-30 C++17-Style Hex Floats (And How To Parse Them) 2023-01-10 Floating Point Numbers and Rounding graphics 2009-02-25 Lightning Bolts 2008-04-04 Scrollathon 2008 light pre-pass render 2008-03-28 One Pass, Two Pass, Red Pass, Blue Pass mop of destiny 2008-02-11 One Year Later 2007-01-17 Woo! 2007-01-04 Historeez 2006-11-29 It's Aliiive! ALLIIIIIVVEEE! 2006-11-28 Finishing Touches 2006-11-24 Scripting 2006-11-22 Most Important Line of Dialog in the Game 2006-11-20 The Clocktower 2006-11-19 Shadow Realm 2006-11-18 Lava Is Not My Favorite 2006-11-18 Caves and Stuff 2006-11-17 Ruins! Blocks! Ruins Made From Blocks! 2006-11-16 Look Behind You! 2006-11-15 Trial By Fire. 2006-11-13 Concept of Destiny music 2009-04-09 Yet Another Super-Quick Update 2007-08-16 The Topics Grew In Fields 2007-01-04 Historeez 2006-11-28 Finishing Touches 2006-11-15 Trial By Fire. networking 2009-06-03 Networking Is Hard (Part 3) 2009-05-30 Networking Is Hard (Part 2) 2009-05-29 Networking Is Hard (Part 1) personal 2024-12-29 Wordpress No More 2008-02-11 One Year Later 2007-12-30 Seriously, I Was Bored procedural textures 2008-03-05 Mork Calling Drilian, Come in, Drilian 2007-11-04 Slow Progress Is Still Progress 2007-10-27 Jpeg Buoys Amidst a Sea of Text 2007-10-24 Short Skirt, Long Jacket 2007-10-23 The Big Procedural Easy 2007-10-21 Sometimes They Come Back 2007-10-19 More Textures! 2007-10-17 Procedural Terseness procyon 2014-01-11 Procyon is Greenlit! 2013-08-25 Procyon is released! 2013-01-05 The Procyon Update Post 2011-09-10 Oh Hey, There's A Blog Here 2010-07-22 Ridiculously Sparse Update For A Relatively-Unloved Blog 2010-01-13 Level 2 Boss-In-Progress 2010-01-05 Update For The Past N Months 2009-06-03 Networking Is Hard (Part 3) 2009-05-30 Networking Is Hard (Part 2) 2009-05-29 Networking Is Hard (Part 1) 2009-04-09 Yet Another Super-Quick Update 2009-03-25 Another Procyon Update 2009-03-19 Procyon Project Update 2009-03-02 .NET Reflection and State Machines 2009-02-25 Lightning Bolts 2008-12-22 Collision Detection Performance (Volume 1) 2008-05-20 HUDson Hawk (The King of Terrible Puns Returns!) 2008-04-04 Scrollathon 2008 2008-03-28 One Pass, Two Pass, Red Pass, Blue Pass 2008-03-16 Progress: Like Regress, Only Forward! 2008-03-05 Mork Calling Drilian, Come in, Drilian 2007-08-16 The Topics Grew In Fields programming 2025-01-02 Emulating the FMAdd Instruction, Part 2: 64-bit Floats 2024-12-31 Emulating the FMAdd Instruction, Part 1: 32-bit Floats 2024-12-30 C++17-Style Hex Floats (And How To Parse Them) xna 2009-06-03 Networking Is Hard (Part 3) 2008-12-22 Collision Detection Performance (Volume 1) 2008-11-24 Understanding Half-Pixel and Half-Texel Offsets