So I’ve been wanting to post more details about Mop of Destiny‘s development, as well as a full-on postmortem of the game. However, I took a long break from it (I needed it), and when I was getting back into it, I lost power last Thursday in the Great Pacific Northwest Windstorm and Subsequent Ginormous Blackout Of 2006 and have had no power at home since (almost a full week now), so it’s been tricky to do this. I’m typing this on my computer at work.
I still plan on posting that information, but in the mean time, I have a really crappy page set up with soundtrack MP3s from the game, ordered as I would have them if they were on a true soundtrack CD. You can nab them at:
Also, there’s an updated EXE of Mop of destiny at http://mopofdestiny.com/MopInstall.exe that fixes an issue with Intel integrated cards that support hardware pixel shaders but not vertex shaders.
Enjoy! I shall return with light, triumphantly. Eventually.
PS – I’m in the planning stages of porting the game to XNA, so that it will eventually be playable on the Xbox 360. Woo!