A while back (over a year ago) this blog got hacked and so it’s been down for a hot minute. I’ve brought it back online and now I can finally post things on it again – I have a few things that I’ll post here and there but honestly it’s unlikely to ever be really FREQUENT around here.
I’ll go into more detail later, but here’s a SUPER quick synopsis of the last (yikes!) six months:
Completed the demo build of Procyon
New title screen!
Finished game flow!
Working local multiplayer!
New control scheme!
New font rendering mechanism!
Another bullet point with an accompanying exclamation point!
Sent it through several (sometimes-painful) rounds of playtest on the creator’s club forums, and got some great feedback (especially the feedback from one Jason Doucette of Xona Games, who gave some painful-to-hear but necessary criticism)
Submitted to the PAX 10 competition
Learned that I was not accepted into the PAX 10 competition 🙁
Started work fixing the networked multiplayer that I broke while working towards the demo (I’d disabled it for the demo so that I could keep my focus elsewhere!
Anyway, that’s my short update. But fear not, for here, too, is a pair of videos!