Yeah, this journal does not get updated nearly as frequently as I’d like, but I’ve been working on a new basis for a few new games that I’d like to try and make (one of which is actually my old 3D racing game). In the meantime, I’ve been working on the backend of the whole thing, including the task management system (to take full advantage of multicore systems) and the renderer. Hopefully within a month I’ll be started on the Super Awesome Scripty System (TM) and the Ultra Mega Material Creation Tool (C).
In the meantime, I thought I’d share a screenshot from the stress test of the renderer. It was intended to test the culling system, to see how effective (and fast) it is, and the results are very promising.
It is the stuff of dreams, and the stuff of nightmares.
Anyway, enjoy! Hopefully I’ll have some more interesting screenshots in the near future (though history certainly says otherwise).